using IQIGame.Onigao.Framework;
using NetProtocol.POD;

namespace IQIGame.Onigao.GamePlay
{
    public class ClientProtocolRouter : IProtocolRouter
    {
        public void SendToGame(string gameId, IPOD pod) {
            if (pod is DataSyncEventPOD dataSyncEventPod) {
                LevelModule.NetCore.CS_localC2SNotifyDataSyncEvent(dataSyncEventPod);
            }
        }
    }
}